![]() ![]() "This visual variety is something that will keep it fresh, fun and engaging. "A slight variation in your input in the controller - even using the same kind of movement of running forward and cutting to the left - will mean every time you play you will see slightly different visual animations and movements because it more appropriately reacts to your inputs and what's happening on the pitch. "It utilises the ML - Flow, which was part of the HyperMotion last year, so it makes sure that we can ensure clean footsteps in between dribble touches, body movement in between, and I feel like the visual variety is something that really stood out for the technical dribbling this year. The system incorporates all the great developments we had internally, with the ability of the active touch system that always calculates the right approach at any given moment. DEADLY DRIBBLING - Improvements to Technical Dribbling make it the best we've experienced
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